milleniumgypsy: (BTVS- geek wil)
I thought it was neat. n_n'

I Am A: True Neutral Elf Druid/Ranger (3rd/2nd Level)


Ability Scores:
Strength-13
Dexterity-12
Constitution-15
Intelligence-16
Wisdom-13
Charisma-11


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

milleniumgypsy: (Disney- Belle book hug)
Today I went to the library book sale. We're pretty short on funds so we almost didn't go, but we decided that at the very least it would be good to get out of the house. We also had books to return to the library, so all the more reason to go. The library book sale goes Sat-Sun, so it was already picked over by today. Still tons of books though! I ended up getting one book, I stopped by the science/biology table and there was an older hardcover illitrated animal biology book. I really like it for some reason so I picked it up. It was only $1.50 after the discount for half price day so not too bad.

We didn't play Pathfinder today because we've both been kind of out of sorts. I didn't write an update though from last weekend! We're almost all the way through the second book in the path now. :) Lots of adventuring was to be had, the his kingdom continues to grow, and he's collecting more allies. He had his first winter, and he spent most of that in his kingdom just growing it instead of trudging through the wilderness in the snow. We start next weekend at the beginning of spring and he's going to go and probably clear a nearby island of will-o-wisps. Also, he's been hearing rumors of trolls. n_n

This was a lot of enemies )
Here's a picture of him investigating the lonley barrow. Most of the characters on the board are enemies. They did fine though, and I was amused by controlling the horde of enemies.
milleniumgypsy: (Ariel surfacing)
So after my intial stress about my grandparents property, I decided that I shouldn't let it stop me from having a nice weekend. I still need to figure out what's going on, but there's only so much I can do from here. :P That night Scottie cheered me up with a lovely dinner, cuddles, and game of Worms. Comedic mayhem is a good way to cheer me up, he knows me well. :3

I worked on sculpting tonight, but I didn't really finish enough to warrant a picture yet. I worked on the 4th head, mostly working on head shape and lip sculpting.

Yesterday I decided to do something a little different! We were at the thrift store last week, and while there I went to check for Monster High dolls. I've never seen one yet and I'm not exactly expecting to, but I still want to check! Anyway, I found a Mulan doll and I've always thought she was really cute! I decided to get her even though she didn't actually match anyone else. lol I wanted to take pictures but was all :/ because she has the old style Barbie legs and arms with only shoulder movement. I'm spoiled by MH and BJDs and couldn't think of what to do with her. I decided I'd do a head transplant onto a jointed body. I couldn't find any jointed doll bodies at the thrift store with pale enough skin though!

Scottie pointed out though that I have a couple of Liv dolls that I bought on clearance for their wigs for my CAMs, and one of them had really nice jointing and pale enough skin. I decided to do a head transplant!

Liv dolls have huge heads but they're actually slightly shorter than Barbies, so Mulan's head actually matches the body way better than the Liv head. Of course, now I have a floating Liv head and a headless Barbie body (though the body will just go to a Barbie customisation that had a broken neck).

I soaked both dolls heads in boiling water to soften up the vinyl, then used a knitting needle to get the head over the graple in the neck. Scottie helped me with the Liv head because my hands got soo tired after doing the Mulan head.
Progress pics! )

She looks great though! She stands on her own and is so easy to pose! I love that she has double jointed knees. :D
Showing off how well she poses! )

She needs a better outfit, what she came dressed in was a Mary Poppins dress which didn't really fit what I want her to look like! Not sure what to do with the dress. lol Right now she's wearing a random Liv dress I have. I might want to reroot her in the future too because her hair is a bit rough feeling.

Today I continued playing the Pathfinder path with Scottie as the DM! We made some maps, I'll have to post about how we did that later. It's getting late though so I can't get into that right now. I'm really enjoying playing with Scottie again though! He says he likes how I characterise the NPCs. :D
For lunch Scottie made lovely deviled eggs with shrimp! Diet food is awesome. lol
Games and snacks! )

As a bonus, here's the kitty cuddling with Scottie on the couch. :D
Sleepy kitty! )
milleniumgypsy: (gandalf and shadowfax)
I Am A: True Neutral Elf Druid/Wizard (2nd/2nd Level)


Ability Scores:

Strength-13
Dexterity-13
Constitution-13
Intelligence-15
Wisdom-12
Charisma-11


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Detailed Results: )

Profile

milleniumgypsy: (Default)
milleniumgypsy

July 2025

S M T W T F S
  12345
6789101112
1314 1516171819
20212223242526
2728293031  

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 31st, 2025 12:46 pm
Powered by Dreamwidth Studios